Some charge-boosters
  • The Furious Charge regional feat from Player's Guide to Faerun gives you +4 on your attack (rather than +2) at the end of a charge.
  • The valorous weapon ability (+1) from Unapproachable East lets you deal double damage on a charge. (UE is a "3.25" book. While it wasn't updated in Player's Guide to Faerun, IMO the 3.5 version would be +2d6 damage on a charge, like the rhino hide armor.)
  • The Headlong Charge feat from Races of Faerun lets an orc or half-orc do double damage at the end of a charge. (Again, "3.25", and again I think +2d6 is more balanced.)
  • The Catfolk Charge feat from Races of the Wild lets a catfolk character make a full attack against a flat-footed opponent at the end of a charge.
  • The Diving Charge feat from Races of the Wild lets you add extra damage on a diving charge depending on your fly speed.
  • The Combat Brute tactical feat from Complete Warrior gives you extra Power Attack damage on the round following a charge.
  • The Raptor School tactical feat from Complete Warrior can give you a little extra damage on a charge with a successful jump check.
  • The Shock Trooper feat from Complete Warrior lets you subtract from your AC rather than your attack bonus when charging.
  • The Shield Charge and Shield Slam feats from Complete Warrior lets you trip or daze (respectively) an opponent hit with a shield bash after a charge.
  • The Flying Kick feat from Complete Warrior gets you +1d12 damage when you make an unarmed strike at the end of a charge.
  • Rhino hide armor (DMG). Adds +2d6 damage on a charge.
  • The rhino's rush (Pal 1, Rgr 1, Wrath 1) spell from the Spell compendium lets you deal double damage on a charge and is cast as a swift action.
  • The Powerful Charge and Greater Powerful Charge feats from the ECS add damage dice (+1d8 -> +2d6 for a Medium character) on a charge.
  • The Blood-Spiked Charge tactical feat from PHBII lets you add 2x Str bonus to damage and attack with both spiked shield and spiked armor on a charge.
  • The Leap Attack feat from Complete Adventurer doubles (according to WotC) your extra damage from Power Attack.
  • Centaurs (4HD, +2 LA) deal double damage with a lance on a charge. And they have a +8 racial bonus to Str... If the DM lets you apply mounted combat feats to yourself, Spirited Charge makes that 3x damage.

As for the specific character in the OP:

Are you starting at level 1? Which books can you use? Are you dead set on barbarian/fighter?

Last edited: Oct 25, 2006

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